

He then reveals how to sculpt a realistic skull in ZBrush, beginning with a simple ZSphere, and using just a few of the basic tools to build up the detailed form. Sculpt an anatomically accurate human skull in ZBrush, starting from a simple ZSphereĬrossland begins with basic anatomical principles, explaining how to identify the key landmarks of human skulls, and the differences between male and female skulls. The workshop, which is intended for newer users of the digital sculpting software, also covers lighting the skull in Maya and creating a portfolio-ready render in Arnold, and provides over three hours of video training. The Gnomon Workshop has released Sculpting the Human Skull, a guide to sculpting an anatomically correct skull in ZBrush, recorded by games artist John William Crossland.
